Bloody Drippy Scene using Phaser
Bloody scene with pools of blood that drips down to the floor all generated dynamically from just using a circle shape.
Bloody scene with pools of blood that drips down to the floor all generated dynamically from just using a circle shape.
Simple turn based battle tutorial inspired by Darkest Dungeons and Lords of Xulima using a priority queue data structure.
Topdown player movement with multiple layers covering base tiles, collision, foreground and object layer using Tiled and Phaser.
I've always love seeing spell effects in games, here's an attempt to do a few ones.
When you have your skeleton's bones flying away into pieces, you want them to fall where the skeleton was and stop it's bones from sliding along the floor.
I often see a lot of spritesheet files but no handy player around. I decided to roll this out.