Ogre Track Editor
08 Jan 2009
Last modified: 06 Feb 2017
I thought using OGRE’s animation track for my game Base Command (below) would be the solution for my planes AI. I was wrong. After I finished the tool and created animation tracks out of it for in game testing, I find my plane’s AI a little bit rigid and funky. So I went with steering behaviors instead. Silly me.
But the tool is already done and is perfectly usable. Don’t create those tracks by hand! Use this tool to define your nodes position and orientation for them to follow and the tool will generate an OGRE C++ compatible code format ready for copy and paste!